Shadowrun: Dragonfall Director's Cut 2.0.9
- Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned.
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For the similarly named mission, see Dragonfall.
The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns/i. This also includes the brand new tracks exclusive to the Director’s Cut. Sep 24, 2014 Shadowrun: Dragonfall Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Shadowrun Dragonfall campaign, which first premiered as a major expansion for Shadowrun.
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Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.
Dragonfall was originally released as a downloadable expansion for the original Shadowrun Returns, and has since been retooled and expanded into a separate release (the Director's Cut), with improvements made to the game's original combat engine and interface, as well as the addition of several bonus missions and new music tracks.
Man Meets Magic & Machine[editedit source]
In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.
It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.
Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…
Shadowrun: Dragonfall - Director’s Cut Features[editedit source]
- A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.
- A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
- Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
- Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
- Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.
New in the Director’s Cut[editedit source]
- Standalone: Due to popular demand, Dragonfall is now a completely standalone title!
- Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.
- Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.
- Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.
- Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.
- Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.
- The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.
Shadowrun: Dragonfall | |
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Developer(s) | Harebrained Schemes |
Publisher(s) | Harebrained Schemes |
Director(s) | Mike McCain |
Producer(s) | Rebecca Mayfield |
Designer(s) | Trevor King-Yost Kevin Maloney Simon Cameron |
Programmer(s) | Aljernon Bolden Sheridan Thirsk |
Artist(s) | Jenn Tran Fiona Turner Maury Weiss |
Writer(s) | Andrew McIntosh |
Composer(s) | Jon Everist |
Series | Shadowrun |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X, Linux, iOS, Android |
Release |
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Genre(s) | Tactical role-playing game |
Mode(s) | Single-player |
Shadowrun: Dragonfall Director Salary
Shadowrun: Dragonfall is a turn-basedtactical role-playingvideo game developed by Harebrained Schemes set in the Shadowrun universe. It was originally released as downloadable content for Shadowrun Returns in February 2014. An expanded version was later released as a standalone game in September 2014, under the title Shadowrun: Dragonfall - Director's Cut.
Plot[edit]
In the main campaign of the game's first expansion, players assume the role of a Shadowrunner who has recently arrived in the anarchic free state of Berlin to join a team headed by an old colleague, Monika Schäfer. Other members of the team include Dietrich, a former punk rocker turned shaman; Glory, a distant woman who has become heavily augmented with cybernetics; and Eiger, a troll weapons expert and former member of German KSK. On their first mission after the player joins them the team attempts to raid a data vault inside the Harfeld Mansion outside Berlin. The mission goes seriously wrong when the team discovers a military compound underneath the Manor and Monika is killed attempting to hack in and access the door controls. Monika mentions something called the 'Feuerschwinge' before dying. The team fights off the base's security, encountering a heavily armed and armored Ork named Audran before they manage to escape.
Returning to the safe house the team is met by their Fixer Paul Amsel. Realizing that they were set up, the team tracks down the client who hired them, a man named Green Winters. The player is voted to be the team's new leader, much to the anger of Eiger, who believes that they are to blame for Monika's death. The team heads to Winters' apartment only to find him dead, killed in the same way Monika was. They collect his records and meet a human decker by the name of Blitz who can join the team as their new decker.
Looking through Winters' records it is explained that Feuerschwinge (German for Firewing) was a great dragon that went on a rampage after awakening in 2012. Winters' brother Adrian Vauclair engineered the weapon that finally killed the dragon and saved Germany. The weapon that brought her down did not in fact kill her but rather separated her spirit from her body, an experience that normally kills both halves. Despite the dragon's supposed death, Adrian believed that the creature still lived. After years searching Vauclair found her alive in the SOX, a radioactive fallout zone between Germany and France where her body fell. Shortly afterwards Vauclair disappeared. Searching for him, Winters discovered that anyone trying to dig up information on Firewing have either died or disappeared. Tracing the clues to the Harfeld Mansion, Winters sent Monika and the team in without disclosing the full scale of the danger, knowing they would likely die. His last log warns that Firewing has returned and that finding his brother is the only chance of stopping her.
Shadowrun: Dragonfall Director List
Knowing it's only a matter of time before they are hunted down by Firewing, the team resolves to find Vauclair and stop her. Amsel contracts an information broker known as Alice to find Vauclair. While she does, the team takes on new contracts to raise the funds to pay her fee. The team is ambushed while returning from one such contract, but manage to fight off the assassins. Amsel comes to the conclusion that a cult worshiping Firewing is behind the conspiracy, and that they most likely plan on making Vauclair reverse the damage caused by his weapon and reunite Firewing's spirit and body. After successfully raising the funds, Alice delivers the data that she found, but the safe house and the surrounding neighborhood is attacked. Although the player rescues the team, Amsel is killed by Audran and many people die in the attack. From Alice's data, the team finds that Vauclair is being held inside Firewing's base at Harfeld. In addition, Firewing has taken control of an AI called APEX, which has been replacing or removing all information on Firewing from the Matrix. APEX also killed any deckers who got too close, including Monika and Winters. Part of Alice's data includes the location of the facility where APEX was made, and the team enters the facility to find a way to stop it. Once there, they are approached by APEX itself, which asks for freedom in exchange for its help. The player can choose to either free or destroy the AI, and either way the manor's security system is crippled.
With APEX dealt with, the player's team assaults Firewing's base and fights their way to the lower levels. Once there, they discover that their original beliefs were completely wrong. Firewing was not being worshiped by a cult, nor was she in control of the base. She was actually the prisoner of Vauclair, who is the true mastermind of the conspiracy. After seeing the destruction Firewing caused, Vauclair became convinced that dragons will inevitably destroy or subjugate all life. Determined to prevent this, he spent the last several decades engineering a virus lethal to them. Vauclair tracked down Firewing's body, which he intends to use as a host with which to spread the virus. Wavepad 9.10. The dragon's disembodied spirit was trapped in the body of a woman, whom Vauclair has been holding captive to prevent the spirit from dying and killing the body (driving her increasingly insane in the process). Vauclair was also responsible for using APEX to remove anything and anyone that might cause the dragons to learn of his plan, unknowingly causing his own brother's death in the process. Obsessed with destroying all dragons, he plans on sacrificing Berlin to ensure his plan comes to fruition, since releasing the insane host dragon would destroy much of the nearby city in the resulting rampage.
The team stops Vauclair's plan, killing Audran and preventing the virus from being injected into Firewing. His plan and life's work ruined, Vauclair proceeds to commit suicide or was killed by Audran who desires to see the world be destroyed in the ensuing chaos. Afterwards, the player comes face to face with Firewing. Dialogue with her indicates that unlike all other dragons who scheme and plot, Firewing was supposed to guide metahumanity rather than attempt to rule them. She was a caretaker who was concerned with nature. It was her grief from seeing the state of the heavily industrialized sixth world when she awoke that caused her mad rampage, which in turn convinced Vauclair that all dragons must be killed. At this point, the player is left to determine Firewing's fate. The player may either mercy kill her, or free Firewing after convincing her that nature is not lost to the world. In addition, if APEX was not destroyed, the player may upload the AI into Firewing. The team returns home, debating the significance of their actions and the possible consequences. In the end, the player is approached by a servant of the dragon Lofwyr (who is actually Lowfyr himself, but disguised as a human), revealing that he has been watching their endeavor and was aware of Vauclair's plan from the start. Impressed by the team's actions, Lofwyr offers the player and their team a job under him. The player may either accept or decline the offer, after which the story ends.
Alternatively, the player may join Vauclair in his plans to release the virus. This leads the player to a final mission set one year in the future, revealing that the extinction of dragons has allowed powerful and nearly unstoppable magical horrors to begin entering the world without fear of retaliation from the dragons. This gives a much more grim ending, with society breaking down and being forced underground while monstrosities dominate the surface completely unopposed.
Development[edit]
The standalone director's cut version of Dragonfall (dubbed Shadowrun: Dragonfall - Director's Cut) was released on September 18, 2014. It features five new missions along with other content improvements, a re-designed interface and improvements to the game's combat system as well as new endings and new music by Jon Everist.[1][2]
Shadowrun: Dragonfall Director Job
Functionality to allow the player to save the game at any time was included, after originally being omitted from its predecessor Shadowrun Returns due to development resource constraints.[3]
Reception[edit]
Shadowrun: Dragonfall Director 2
Dragonfall received generally favorable reviews, according to review aggregatorMetacritic.[4][5]
References[edit]
Shadowrun: Dragonfall Director Movie
- ^'Monthly Archive September'. Harebrained-schemes.com. Archived from the original on 2015-06-22. Retrieved 2015-05-29.
- ^Smith, Graham (27 August 2014). 'Shadowrun: Dragonfall Now Has Standalone Director's Cut'. Rock, Paper, Shotgun. Retrieved 27 August 2014.
- ^'Shadowrun: Dragonfall Kickstarter Update'. Harebrained-schemes.com. Retrieved 2015-05-29.
- ^'Shadowrun: Dragonfall for PC Reviews'. Metacritic. CBS Interactive. Retrieved 12 December 2014.
- ^'Shadowrun: Dragonfall - Director's Cut for PC Reviews'. Metacritic. CBS Interactive. Retrieved 12 December 2014.